Login  |  Register          Free Newsletter Subscription
Email
Print
Reprint
Learn RSS

Have Joystick, Will Read?

New readers, the DVD and Xbox way

By Steven Zeitchik -- Publishers Weekly, 1/6/2003

A discussion about reeling in new readers inevitably starts with a lament: there's a lot more competition for a consumer's time these days than ever before. Younger people in particular have a range of recreational temptations besides books, from video games to DVDs to instant messaging.

Some publishers have a deceptively simple solution: instead of waiting for the mountain to come to us, they say, we should be incorporating the appetites for other media into our publishing programs. To some, it is a compromise, a surrendering of the staunch principles that publishing allegedly requires. But to those practicing it, this could be the best hope for keeping people reading.

Perhaps the most ambitious of these programs within mainstream publishing is a line launched by Del Rey executive editor Steve Saffel. Saffel's idea is to take the videogames and action figures that fantasy fans love and meld them with traditional publishing methods.

In a partnership with Microsoft's Xbox, the company is producing a number of titles that tie in to and appeal to the players of these wildly popular games. Gamers, of course, traditionally gobble up strategy guides and anything else that will help them bump up their scores. But these books are a different breed—they are meant for game players but have little to do with actually playing the game. The Ballantine imprint works closely with developers to first locate and then develop a backstory that will complement the game. It's a tricky goal—incorporate the game too much, and gamers will grow impatient (why read about characters when you can shoot them?); but stray too far, and gamers will wonder why they need to read a book about it (why read about characters when you can shoot them?).

But Saffel is optimistic about the line's potential with a whole new class of customers. "Moviegoers are the most likely profile to cross over with book readers," he admits. "With the game, you're more narrowly focused—but you're more narrowly focused to a million people." So far, the company has published four Xbox titles—two for the bestselling survival game Halo, and one each for Brute Force and Crimson Skies.

Saffel thinks that the imagined worlds of video games and literature go hand-in-hand. He believes that what the two have in common is richness of story, not slickness of format. Enter Mage Knight, a fantasy game that uses action figures (in which "the Black Powder Rebels began a bloody revolution using dwarven-forged weapons"). Even though the game is joystick-free, it is highly popular among younger customers, and Del Rey has signed up no fewer than five Mage-related books.

The risk with projects like these is that sometimes you're dealing with forces much larger than publishing, forces whose schedules may not be particularly sensitive to yours. In other words, sometimes you're dealing with Microsoft. While the novelizations for Crimson Skies and Brute Force are already out, the games have been delayed until 2003. Said Saffel, "Halo came out almost simultaneously. So it will be an interesting experiment to see if it works."

That such programs exists within Random House speaks loudly about the urgency mainstream publishing feels about bringing in younger readers. These customers are unlikely to pick up many of the house's other books, but Random takes a refreshingly long-term view: that guy in the dorm room down the hall may not be buying William Styron now, but if we get him used to reading for pleasure, he'll be a lot more likely to buy that kind of book 10 years from now.

If some publishers are using video games to capture nonbook consumers, others have an eye on a different visual format: the DVD. Publishers have long included audio, but Andrews McMeel took it a step further. The coffee-table retrospective Stay Tuned by Joe Garner is packaged with a DVD in addition to two CDs. The book is a collection of passages and images about the greatest moments on TV, from Nixon's "Checkers" speech to the U.S. Olympic hockey team's victory over the U.S.S.R. The idea follows in the footsteps of the successful And the Crowd Goes Wild, a Sourcebooks project that Garner also worked on that included audio as well as text and photographic recollections of some of the greatest games ever played.

Complementing the prose descriptions of Stay Tuned with audio and video, says the publisher, not only enriches the package but widens the reader base. "You can't do a book like this in 2002 without adding a DVD," explains v-p of sales and marketing Hugh Andrews. "We're fulfilling our obligation to our core readers, but we really want to bring new audiences to bookstores." He says he thinks both the multimedia format and the subject matter will help accomplish this.

With permissions-heavy projects like this, price may be an issue (the book reportedly did not fly off the shelves at $50). But Andrews McMeel may have set an example for an experiment that will become refined as more try it. After all, the cost of actually producing DVDs is minimal, and there are vast archives from which these compilations might come. The right kind of project, packaged correctly, can appeal to the many consumers who live in the 44% of households that don't buy even one book over the course of a year. With so many to target, it seems that no amount of multimedia can be too much.

 

Got Teen Readers? Manga Does

If the book publishing industry is serious about finding new readers (read: new book buyers), then it should take a good look at the comics industry, which, ironically enough, is reaping the benefits of its own hard look at book publishing. These days, comics publishers are acting more like book publishers than periodical publishers.

The comics industry—publishers of traditional pamphlet comics—is being transformed by the sales growth of graphic novels (book-format comics) in general and by manga—licensed Japanese comics in English translation—in particular. While traditional comics publishers cite impressive sales growth resulting from a new focus on hardcovers and trade paper graphic novels, manga publishers use words like "phenomenal" to describe the popularity and sales potential of manga graphic novels and related material.

Manga's popularity is driven by teenagers, and the reason is obvious: manga feature dynamic, eccentric and very often sexy illustrations in combination with fast-paced science fiction, adventure, fantasy and martial arts stories. Manga are almost always published in seemingly endless multivolume series. If a kid loves one book, he or she will be back for the other 20 or 30 volumes. And manga are easily marketed in conjunction with DVD/video releases and TV broadcasts of anime, manga's animated cartoon version, and with books about anime, which are even more popular among teens. Manga publishers such as Tokyopop, Viz Communications, Dark Horse Comics, ComicsOne and Raijin Comics—already publishing hundreds of manga graphic novels combined—are stepping up title output even more in the coming year while adding promotions and marketing initiatives to stoke the escalating demand.

Traditional book publishers often talk about attracting new readers, but precious few—Random House is a big exception—publish any graphic novels at all. None seem to publish manga.

Tokyopop, an L.A.-based manga publisher of such popular titles as Sailor Moon and CardCaptor Sekura, released 200 titles in 2002 and plans about 300 titles in 2003. CEO John Parker says, "Our titles are dominating BookScan ratings. We've doubled our revenues over 2001. Retailers, particularly chains, are saying 'bring it on,' and librarians have been very positive. Teenagers are reacting very strongly."

Dark Horse Comics v-p of business development Michael Martens points to the success of shojo, a manga category aimed at young girls, a scarce presence in a comics and graphic novel marketplace dominated by male readers. But of course that's another good reason for the book industry, short of both male and young readers, to get with the program. "It's exciting," says Martens. "You can't ignore the numbers. We're selling well in bookstores and comics stores, and we've had a 400% increase in library business."

Manga publishers are working to attract new readers. Tokyopop has launched the Rising Stars of Manga, a contest to find new artists and original stories. Viz and Raijin Comics, both affiliated with large Japanese entertainment companies, have launched periodical anthologies of serialized manga stories that will be collected into books. Viz, which publishes the wildly popular DragonBall Z, Yu-Gi-Oh! and Yu Yu Hakusho series, has launched Shonen Jump, aimed at teens. Newcomer Raijin is publishing the weekly Raijin Comics, offering 10 stories for teens and older readers. And Raijin has its own manga contest, the International Manga Award, offering a $400,000 publishing contract to the winner.

"The magazine is big attraction—we've distributed more than 300,000 copies," says Dallas Middaugh, Viz's director of sales and marketing. Viz aims to keep the prices of its 200-page books under $10. Sales of many Viz titles are driven by anime versions on TV and in DVD/video releases.

If you think all this gushing over manga is just hype, talk to Brian Delambre, manager of the Joseph-Beth Bookstore in Lexington, Ky. He set up a large manga/anime section, with more than 150 titles over the last few years—and he has a separate graphic novel section with just as many titles. "It works. Bookstores are giving this material a better, more accessible marketplace than its ever had before," he says. "Our manga/anime section outsells the horror and western sections combined. I've seen teenagers buy complete sets of 10 Sailor Moons at $16 a title. Its amazing."

Email
Print
Reprint
Learn RSS

Talkback

We would love your feedback!

Post a comment

» VIEW ALL TALKBACK THREADS

Related Content

Related Content

 

By This Author

PW PARTNERS




 
Advertisement

More Content

  • Blogs
  • Podcasts
  • Photos

Blogs


Sorry, no blogs are active for this topic.

» VIEW ALL BLOGS RSS

Photos

Advertisements






NEWSLETTERS
Click on a title below to learn more.

PW Daily
Religion BookLine
Children's Bookshelf
PW Comics Week
Cooking the Books
©2008 Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
Reed Elsevier Inc. All rights reserved.
Use of this Web site is subject to its Terms of Use | Privacy Policy
Please visit these other Reed Business sites