
The Future is Almost Now
Although comic books have always been a creature of print and paper and ink, the idea of converting them to computer screens is nothing new. Examples of digital comics date back to as early as 1985, and pirated comics have long been available to savvy Web users on underground torrent sites. But publishers, for the most part, have ignored the whole issue of digital comics for years. But no longer.
With initiatives either launching or under way at nearly every major comic book, manga house and traditional book publisher, digital comics are on the verge of becoming an important part of how the medium is marketed and sold, and suddenly nobody wants to get left behind.
“It's changed from people saying someday we need to do this to saying we need to do this now,” says Jeff Webber, v-p of product development at uclick, a mobile entertainment company that distributes comics content on cell phones.
The diversity of initiatives is dizzying: Marvel Comics, Boom! Studios and Viz Media have made select back issues available in digital form; DC Comics and Top Shelf Productions now curate Web sites of comics developed specifically for the internet; Korean manhwa house Netcomics offers comics online for a small fee; and Tokyopop, Devil's Due Productions, Papercutz and Virgin Comics have joined with mobile digital publishing services like uclick and GoComics, to distribute their content on mobile phones—not to mention e-books, animated comics on iTunes, or the smart phone-based reader from ClickWheel, which also offers a format for reading comics on the iPhone.
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