City of Spies
Susan Kim, Laurence Klavan, and Pascal
Dizin. Roaring Brook/First Second,
$17 paper (172p) ISBN 978-1-59643-262-8
This graphic novel takes the kid detective genre to the
world of WWII espionage. In this case, the role of Nancy Drew is being played
by Evelyn, a 10-year-old girl who's recently come to live with her
free-spirited aunt in New York City.
Imaginative and bored, Evelyn and her friend Tony see spies everywhere, with
decidedly mixed results. Unlike the Hardy Boys or Boxcar Children, they don't
always get it right, and their false alarm about a surly doorman makes for
embarrassing headlines. Eventually, they do happen upon a real Nazi spy, and
they're off on an exciting adventure, hiding in bakery vans, sneaking into
parties, and decoding secret messages with a little help from Evelyn's Aunt Lia
and a friendly policeman. The writers manage the difficult trick of writing
real children into a terrific adventure story, and the book is completely
age-appropriate without ever talking down to its readers. Dizin's loopily
expressive art has a period feel while still looking fresh and kid-friendly.
His work on "Zirconium Man and Scooter," Evelyn's comic about herself and her
absent father as superheroes, is particularly charming. City of Spies is a good old-fashioned adventure story and
rip-roaring fun. Ages 12-up. (May)
To Teach: The Journey, in Comics
William Ayers and Ryan Alexander-Tanner.
Teachers College Press, $15.95 paper (144p)
ISBN
978-0-8077-5062-9
Quinn is a pudgy and energetic boy, whose enthusiastic
embrace of snack time prompts a school administrator to label him "hyperactive
disordered." His teacher, however, notes, "it's too easy to caricature every
excitable African-American boy as ‘at risk' " and goes on to identify
Quinn's many strengths and then persistently encourage them. That teacher is
Bill Ayers, the school reform activist and a cofounder of the Weather
Underground who got so much attention during the Obama campaign. Ayers is all
teacher in this graphic novel ode to the power and potential of his profession.
Alexander-Tanner's black and white ink drawings show a classroom in full bloom
with activity and learning, while Ayers's text offers pointed discussions of
what's wrong with the current state of education in this country. Ayers doesn't
just present critiques like the one relating to Quinn that "labeling students
has become an epidemic in our schools"; he also shows the methods he uses "to
develop a permanent readiness for the marvelous" in his classroom. With plenty
of anecdotal examples, he demonstrates ways of opening up a child's eagerness
to learn. This fascinating and, yes, educational book will certainly be of
interest to teachers, but it will also teach, inspire, and entertain anyone
else who picks it up. (May)
High Soft Lisp
Gilbert Hernandez. Fantagraphics, $16.99 paper (136p) ISBN
978-1-60699-318-7
From the pages of the venerable comics institution Love and
Rockets come 11 stories that loosely revolve around the emotional and sexual
misadventures of psychoanalyst, sci-fi fanatic, and heroically voluptuous
grade-Z film star Rosalba "Fritz" Martinez. Originally a minor character in
Hernandez's expansive Palomar universe, Fritz doesn't exactly take center stage
in her own book, either. In fact, we're introduced to our ostensible heroine as
merely the fourth of world-famous motivational speaker Mark Herrera's six
wives. The ensuing leaps in chronology and POV can be jarring for those not
familiar with Hernandez's episodic style (not to mention the daunting mythology
built up over 25-plus years of Love and Rockets), but the stories'
offbeat humor and manic sexual energy make the adjustment more than worthwhile.
Fritz's hypersexuality, bizarre fetishes, rampant vanity, and burgeoning
alcoholism provide many of the volume's finest comic moments, but the ample sex
on view is rarely sexy. Rather, the characters' libidinous pursuits are tied
into an affecting strain of loneliness and regret that pervades even the most
outlandish panels. Add to that Hernandez's characteristically thick, expressive
line and character design that owes an acknowledged debt to Archie comics, and
the result is a charmingly incongruous, occasionally titillating collision of
poignancy and pulp. (Apr.)
The Simpsons Futurama Crossover Crisis
Ian Boothby and James Lloyd.
Abrams, $24.95 (208p) ISBN
978-0-8109-8837-8
Two classic animated series are brought together in a comic
that offers many surprises, including how well it all works when transported to
a new medium. Although both sources are the creation of cartoonist Matt
Groening, the broadcast runs of each series referred to the other as works of
fiction within their own universes, perhaps seeking to avoid the temptation of
an attention grabbing crossover. And yet somehow this assemblage ably
accomplishes just such a task while remaining faithful to the source materials.
When Futurama's crew from the Planet Express delivery service become trapped in
the fictional world of a Simpsons comic book, they must escape from
Springfield. But shortly afterward they open a rift that brings the Simpsons
characters into the Planet Express world, where the fictional characters must
be rescued and returned to the pages of their comic book. Boothby's writing
excels at letting each universe and the characters in them maintain their
subtly distinct identities even when they blend. The overarching story for the
book is designed to easily allow opportunities for affectionate references to
comics, to science fiction, and to notable works of fiction. While the Simpsons
comics included in the collection are not as strong, the crossover story takes
what could have been a simple throwaway gag and instead crafts a funny,
intricately detailed story. (Apr.)
Zebrafish
Peter H. Reynolds and
FableVision. S&S/Atheneum,
$16.99 (121p) ISBN 978-1-4424-0454-0
This slow-paced and melancholic graphic novel for children
opens to kids goofing around with musical video games and ends with them
actually making a difference with music. This is in part thanks to Vita, a girl
who dyes her hair and wants to have a rock group named Zebrafish, thus
explaining the name. One member of the group is a girl who announces she has
leukemia, a proclamation that spins Vita's thoughts to dark and sad places.
Rather than take the news lying down, Vita wants to see if her music can raise
awareness and funds for a children's research hospital. Surprisingly, it takes
a while for this part of the story to come in, but once it does, it's quite
powerful. The rest of the book is taken up by the usual hijinks and fun of
keeping the band together. The sketchy art has the stylized look of a cable
cartoon, which is fitting since the characters are also being adapted as a Web
cartoon. The lack of backgrounds and details keep the focus squarely on the
characters and their motivations. Ages 10-14. (May)
Guinea
PIG, Pet Ship Private Eye: #01 Hamster and Cheese
Colleen AF Venable. Lerner/Graphic Universe, $6.95 paper (48p) ISBN
978-0-7613-5914-2
This promising new series opens in a pet store where a
smart guinea pig named Sasspants spends her time reading the many books she
keeps around her. Her smarts-in addition to the fact her cage accidentally says
GUINEA PI instead of PIG-gets her tapped as a crime solver. When sandwiches go
missing, a hamster becomes convinced the local pet private investigator will be
the one to solve the case. While initially against getting involved, Sasspants
nevertheless starts an investigation. Children can look and guess for
themselves about the clues and red herrings the book presents. The humor in the
characters' personalities and dialogue makes this a lively and entertaining
book. Ages 7-11. (Apr.)
Max
Finder Mystery Collected Casebook #4
Craig Battle, Ramón Pérez, and Liam O'Donnell.
Owlkids, $9.95 (96p) ISBN 978-1-897349-80-9
As a modern-day Sherlock Holmes in junior high, Max Finder
runs through the pages solving short but interesting mysteries and encouraging
readers to help him. While the fourth book in the series, it's easy for new
readers to dive right in thanks to character explanations in the beginning.
There are 13 mystery tales in all, three of which are short stories; the rest
are in comic book form. Each story has a central mystery-like "Who stole the
museum's painting?" "Who cheated at chess?" "Who planted the stink bomb?"-that
gets solved on the last page, right after Max asks the readers if they've
figured it out. On the last page of each story the perpetrator is named, along
with how and why he or she committed the crime. Clues are laid out for the
sharp eye and clever reader in everything from dialogue to art details in the
background, which the clean, inviting art by Perez makes a pleasure to search
for. This series is aimed for children and up, so in general younger readers
might sift for clues while adults find them with much more ease. These stories
previously ran in Owl magazine. Ages
8-up. (Mar.)
Foiled
Jane Yolen and Mike Cavallaro.
Roaring Brook/First Second, $15.99 (160p) ISBN
978-1-59643279-6
Aliera Carstairs attends a small high school in New York City and feels
like an outcast in its crowds of cliques, jocks, goths, nerds, and preps. She's
always been a loner and doesn't know where she belongs. The only control she
has is fencing and the role-playing games she plays with her disabled cousin.
Then the gorgeous and flirtatious Avery Castle becomes her lab partner, and a
crush quickly ensues. Plus there's her mysterious practice sword with the irremovable
ruby in the hilt. Famed YA author Yolen weaves a familiar tale of the heroine's
journey, while addressing Aliera's helplessness before Avery's glamour. But
Avery has some secrets of his own-cutting up frogs in lab class is his idea of
fun-and all the threads converge at Grand Central Station in a botched first
date that turns into a high fantasy adventure. Cavallaro's art is rounded and
cartoony, handling action and the fantasy elements well while skimping a bit on
characterization-his Avery is just a sorta cute cartoon boy, not a devastating
heartbreaker, but Aliera is a strong and likable protagonist. Yolen weaves her
knowledge of fencing vividly throughout the plot, powerfully creating romance,
mystery, adventure, fantasy, and drama, all rolled into a strong narrative.
Ages 11-up. (Apr.)