Insignia

S J Kincaid, Author
S.J. Kincaid. HarperCollins/Tegen, $17.99 (464p) ISBN 978-0-06-209299-1
Reviewed on: 06/11/2012
Release date: 07/01/2012
Paperback - 446 pages - 978-0-06-209300-4
Downloadable Audio - 978-0-06-224151-1
Ebook - 480 pages - 978-0-06-209301-1
Downloadable Audio - 978-0-06-213277-2
Open Ebook - 570 pages - 978-1-4714-0001-8
Hardcover - 11 pages - 978-1-4712-3247-3
Hardcover - 1 pages - 978-1-4712-3891-8
Show other formats
FORMATS
Kincaid's debut novel, an ambitious, high-concept mélange of the teen hacker and teen spy genres (with some gaming elements included, too), occasionally struggles under its own weight, but still provides a fast-paced and exciting tale. Fourteen-year-old Tom Raines skips his virtual school, choosing instead to play VR games online and hustle other gamers. When one game turns out to be an audition for a military program, he ends up working for the Pentagonal Spire, with a computer chip embedded in his head, and hopes that he can one day become one of the elite students who guide unmanned drones in the ongoing war against the Russo-Chinese Alliance. Kincaid tosses a lot into her book—
romance, cyberpunk tropes, evil corporations, military academy subplots, a "Who's the traitor?" story line, and goofy humor (a subplot in which one student, Yuri, has been programmed to process classified information incorrectly is particularly over-the-top). It's too much, and leads to a too-long novel, but the strong action and spy sequences keep the core story entertaining. Ages 13–up. Agent: David Dunton, Harvey Klinger. (July)
The Best Books, Emailed Every Week
Tip Sheet!
MORE BOOKS YOU'D LIKE
X