cover image The Galaxy Game

The Galaxy Game

Karen Lord. Del Rey, $15 trade paper (336p) ISBN 978-0-345-53407-1

This subtle, cerebral novel continues to explore the far-flung future introduced in The Best of All Possible Worlds. The myriad manifestations of humanity have settled on a number of worlds, still recovering from the devastation that rendered one of the major planets inhospitable. Enter Rafi, a young man burdened with potent psychic abilities, and his best friend, Ntenman, who feels oddly responsible for Rafi’s wellbeing. As circumstances take the pair from one world to another, always one step ahead of trouble or disaster, they remain united through their love of the popular game known as Wallrunning, where Ntenman excels and Rafi struggles. As Rafi hones his powers, he learns that his ability to draw people together as a nexus may hold the key to restoring an easier, quicker way to travel between worlds, which could revolutionize galactic society. The pacing is slow and the story is understated, not helped by leaps from one perspective to another. Lord’s exploration of alien culture and character development overshadows any real action or sense of progress, making this a dry but intriguing offering. Agent: Sally Harding, Cooke Agency. (Jan.)