cover image Mad Merlin

Mad Merlin

J. Robert King. Tor Books, $24.95 (304pp) ISBN 978-0-312-86963-2

A prolific author of game-related fiction (Blood Hostages, etc.) gives a distinctive and often agreeable spin to the story of Camelot. Focusing his attention on Merlin rather than on the usual Arthur, King weaves his tale by combining bits of folklore and mythology with both sheer invention and historical fact. In this version (which begins before Arthur's birth), the wizard is actually the Roman god Jupiter--but, due to a curse, he can't remember who he is, and he can't tell reality from dreams. He knows, however, that there's a boy (Arthur) not yet born who can cure him. So Merlin arranges Arthur's conception and whisks him off to a distant kingdom. As Arthur grows into a man, Merlin does, indeed, regain his memory; along the way, the boy learns the art of kingship and prepares to claim his rightful place as the ruler of Britain. Much fighting--against King Lot, the Saxons, Wotan and nearly the whole Germanic pantheon--ensues. King's unconventional take will not please fans of more conservative Arthurian tales. Action fans, on the other hand, will thrill to his frequent and well-told accounts of battles, both material and magical. Creative plot twists abound--Guinevere, for example, turns out to be one of the Tuatha De Danaan, as well as Arthur's footholder (meaning their marriage must remain chaste). Other characters with a distinctive flavor round out the story. This novel will appeal to those who like their Arthurian tales on the zany side. (July)