cover image Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

Ian Bogost. Basic, $26.99 (288p) ISBN 978-0-465-05172-4

It’s difficult to imagine a book that takes on David Foster Wallace, Barry Schwartz (The Paradox of Choice), Mary Poppins, and a host of philosophers under one premise. Yet Bogost (How to Talk About Videogames), professor of interactive computing at the Georgia Institute of Technology and founding partner at a video games company, has done so, with moderate success, while dissecting the notion of play. He defines playgrounds as “structures we discover,” fun as “the feeling of finding something new in a familiar situation,” and play as “carefully and deliberately working with the materials one finds in a situation.” Irony, the book’s principal antagonist, is described as a “fundamental affliction of contemporary life.” Bogost doesn’t fully deliver on his grand promise to offer “a perspective on how to live in a world far bigger than our bodies, minds, hopes, and dreams and how to do it with pleasure and gratitude.” Statements like “boredom is the secret to releasing pleasure” and “fun comes from wretchedness” are challenging to comprehend, much less credit. The book is abstract, interesting, complicated, confusing, and baffling, sometimes all at once. [em](Sept.) [/em]