cover image Merlin Redux (Enchanter General #3)

Merlin Redux (Enchanter General #3)

Dave Duncan. Night Shade, $24.99 (288p) ISBN 978-1-949102-03-1

Duncan’s disappointing third and final Enchanter General novel minimizes the magic but boosts the historical content for a primarily academic endeavor. In 1189, 20 years after the events of Trial by Treason, disabled master magician Durwin, Enchanter General to kings and now Baron of Pipewell, discovers a sixth-century Welsh spell called Myrddin Wyllt, or Merlin the Wilde, which gives him the ability to fall into a trance and see visions of the future. But use of such a spell, considered black magic, could lead to a charge of treason. After predicting the death of his patron, King Henry II of England, Durwin becomes a favorite of Henry’s widow, Queen Eleanor of Aquitaine. She calls him Merlin Redux and charges him with bringing her son, Richard the Lionheart, back from his crusade in the Holy Land. During his travels, Durwin foresees attacks by Saladin and provides healing spells to Richard’s knights. Distrustful of magic, Richard must decide whether to continue his crusade or return home to defend England from the treachery of his usurping brother, Prince John, and King Philip of France. Readers of historical fiction will appreciate the period detail, but fans of fantasy will long for more intricate magical escapades. Agent: Richard Curtis, Richard Curtis Assoc. (Oct.)