cover image Around the World in Eighty Games: From Tarot to Tic-Tac-Toe, Catan to Chutes and Ladders, a Mathematician Unlocks the Secrets of the World’s Greatest Games

Around the World in Eighty Games: From Tarot to Tic-Tac-Toe, Catan to Chutes and Ladders, a Mathematician Unlocks the Secrets of the World’s Greatest Games

Marcus Du Sautoy. Basic, $32.50 (384p) ISBN 978-1-541-60128-4

Mathematician Du Sautoy (Thinking Better) contends in this entertaining study that such classic games as pick-up sticks, Scrabble, and Dungeons & Dragons all have one thing in common: they center around complex math. Du Sautoy tours the globe, introducing readers to 80 games both familiar and obscure, and describing how each is governed by probabilities, algorithms, geometry, and algebra. Positing games as “a living archaeology capturing the passions and pursuits of the people of the past,” Du Sautoy also delves into their history to reveal the cultural and political values behind their creation. For example, the Chinese strategy game Go, which evolved in the sixth century BCE, emphasizes the acquisition and holding of territory (Du Sautoy contrasts this with the more aggressive war game of chess that emerged in India around the same time), while Monopoly teaches the capitalistic values of 20th-century America. Each section details how to “solve” the math behind the game and come out ahead, while throughout Du Sautoy touches on such issues as the need for more female game creators and the possibly addictive properties of computer games. This meticulous and deeply researched survey will appeal to math-lovers and history buffs alike. (Nov.)