On launch day last
Saturday, Apple sold more than 300,000 iPads—and users downloaded more than one
million apps and more than 250,000 ebooks from the iBookstore. Parents immediately
started snapping up picture book apps from Apple's online store. In fact, children's
stories held six of the top 10 paid iPad book-app sales spots as of press time.
Typical prices for children's book apps range anywhere from $2.99 for The
Cat in the Hat to $9.99 for Miss Spider's Tea Party.
So far the big winners seem to be household
names. The current bestselling kid-lit iPad apps are The Cat in the Hat, Dr. Seuss's ABC, Toy Story 2
Read-Along, How to Train Your Dragon, Miss Spider's Tea Party,
and The Goose That Laid the Golden Egg. The top 10 freebie
book apps also included kid titles: Toy Story Read-Along, Twilight, the Graphic Novel,
Lite, Volume 1, and ABC Dinosaurs-iPad Edition. And in
the iBookstore, as opposed to the app store, the top five paid children and
teens' books were Eclipse,
The Lightning Thief, Twilight, Breaking Dawn, and The
Berenstain Bears Go to Sunday School.
Early Adopters and
Careful Observers
Publishers and app makers are taking widely different approaches to the burgeoning app market, with some instantly jumping on the iPad bandwagon and others waiting to see how many moms and dads let their kids read stories on a $499 device. Some developers are tweaking existing apps, say for the iPhone or iPod Touch, while others are starting from scratch.
On iPad launch day, Disney introduced its $8.99 Toy
Story 2 app, and
within the next eight weeks plans to add The Princess and the Frog, Beauty and the Beast,
Winnie-the-Pooh, and, in June, a 3D app for Toy Story 3. Apps will boost print book sales
rather than cannibalize them, said Jeanne Mosure, senior v-p and group
publisher of Disney Publishing Worldwide. "It just makes children more excited
about the prospect of reading more and buying more books." By the end of this year,
Disney plans to sell apps for about two dozen of its 600 stories available
through its Disney Digital Books initiative.
Bob Iger, Disney's CEO, greenlighted Disney Publishing's iPad efforts when
Steve Jobs unveiled the iPad back on January 27.
Random House publishes the print versions of Dr.
Seuss's titles, but app maker Oceanhouse Media licensed the iPad and iPhone
rights to the entire collection from Dr. Seuss Enterprises. So far it has
launched three apps (The Cat in the Hat, Dr. Seuss's ABC, and How the Grinch Stole Christmas).
Within the next few weeks, it will also introduce The Lorax as two separate
apps (a book and a game).
Oceanhouse sells games separately because its
president, Michel Kripalani, thinks that's what Theodor Geisel would have
wanted. "Ted Geisel was all about teaching kids how to read. Every feature we
put into this book has to support reading and teaching kids how to read." To
wit, Oceanhouse's apps let kids touch an object, such as a hat, and see the
word for it float forward. And as the narrator reads, the app highlights the
corresponding text. As the number of iPad apps grows, Kripalani believes name
recognition will become increasingly important in order to stand out (there are
170,000 apps for the more established iPhone, he noted). Oceanhouse plans to
add more bells and whistles to its first three Seuss apps, which run on both
the iPhone and the iPad.
Some companies, such as Scholastic, plan to
offer iPad apps—but not for week one. "Kids are very comfortable with portable
media and devices," said Deborah Forte, president of Scholastic Media.
"Eventually this will be a platform that will have a very robust selection of
content on it, and we should be there." Still, Forte—who noted that Scholastic
has offered multimedia for a quarter century—is not rushing. "We're sort of
trying to filter out all the noise and be really consumer-centric," she said.
"I'm not quite sure that our demographic will be the biggest users in terms of
the launch of the iPad." Will many parents buy iPads for their kids-or share
their own? "We do think it's going to take a little bit of time to determine
how relevant this platform is going to be for kids," Forte said.
The Power of Free
As with the iPhone and iPod Touch, paid iPad apps
aren't the only game in town-there's free material for kid-lit lovers, too. The
app for the eight-year-old International Children's Digital Library,
housed at the University of Maryland and largely funded by the National Science
Foundation, lets iPad users read (but not download) more than 4,000 books from
around the world. More than half are either written in English or have been
translated into English.
Kids can also read International Children's
Digital Library stories on regular computers, but the iPad is more like a real
book, said Allison Druin, director of the Human-Computer Interaction Lab at the
University
of Maryland.
"The way children read books is sitting on their bed, sitting with their parents.
Laptops are good, but an iPad is going to be even more freeing," she said.
"The more that our technologies afford the feeling of what was once only
able to be given to us through paper, the more we don't notice what the
technology is, and we just care about the content."
The University of Maryland
creators took their existing Web site and adapted it for the iPad. When kids
rotate their device vertically to "portrait" mode, they see one page of a book.
When they turn it horizontally to "landscape" mode, they see two pages. "We
encourage kids to read how they're comfortable," said Ben Bederson, associate professor
of computer science at the University
of Maryland. "iPad is
really the first time the International Children's Digital Library can be used
with children in their parents' laps." As a result of the iPad's portability
and convenience, he said, he projects that kids will spend more time with
stories.
The University
of Maryland is also
enhancing its Story Kit app for the iPad, which lets kids create and share
their own stories. Bederson's only critique: the frame around the edge of the
screen (why not get rid of it and use the space for bigger children's picture
book art?) and its pound-and-a-half weight (vs. the Kindle at 10 ounces).
Turning iPhone Apps Into
iPad Apps (and Vice Versa)
Many apps sold on the iPad app store are the
same as the apps sold for the iPhone and iPod Touch. With the iPad, though,
young readers no longer need to pan in and out to see a whole page. "Everything
is basically the same, only the viewing is bigger," said Todd Parr, author of
more than 20 titles available as apps for Apple devices, most recently The
EARTH Book. "[But] the technology is there to experiment in so many
different ways to deliver not just a book," he said.
The iPad gives readers more freedom. "You want people to be able to read it and interact with it on whatever their device of choice is," said Anthony Goff, publisher and director of Hachette Audio and Digital Media, which used ScrollMotion to create Parr's apps. "[But] the bigger and closer to book form and size the digital book is, the nicer it's going to look."
iStoryTime, and plans to release the 10 more based on the rest of its
list by the end of the year. "We have a duty to make sure our books are offered
to kids in every format possible," said Françoise Mouly, editorial director for
TOON Books and art director for The New
Yorker. Last year the now two-year-old company released its books online,
so the iPad is a natural next step, she said. She doesn't want to overdo it,
though, with too many glitzy options. "There's a slippery slope, where people
start having sound effects and animation," she said. "Then it's a passive experience
for the child."
Callaway Arts & Entertainment decided to
begin with the book-size device. "The iPad is the full, rich banquet," said
Nicholas Callaway, chairman of Callaway Arts & Entertainment, which nine
months ago started working with Apple on an app for David Kirk's $9.99 Miss
Spider's Tea Party. "It's like the difference between a small TV and IMAX.
We decided to launch with the iPad to show [Miss Spider] in its full
glory." (In a couple of weeks, Callaway will start selling a separate iPhone
app for $6.99.)
The Miss Spider app lets kids do
everything from play matching games to color pages filled with black-and-white
images. Kids simply touch brushes on the screen. "You can paint so much better
on an 8x10 screen than you can on the iPhone-size screen," said Callaway. Soon
Callaway plans to let kids save their paintings in iPhoto and send them to
their grandmothers—or to Kirk.
Callaway is also working on an app for The
English Roses, its tween girls' series with Madonna. And in the fourth
quarter of 2010, Callaway is debuting Dreamers, a new series by David
Kirk, as an iPad app rather than as a print book. As it is doing with Miss
Spider, Callaway plans to release about one Dreamers title per month. At
some point, the apps—like movie DVDs—will include "bonus features" that would
go "way beyond the back-jacket flaps," according to Callaway. "Being able to do
video footage of our authors and creators is the kind of thing we are
envisioning for our apps."
Unlike e-readers, which typically reproduce a traditional book experience on an electronic screen, these apps can offer animation, music, and many interactive features. "It's a whole different content creation mechanism," said Callaway.
Big
players like ScrollMotion are
creating new apps, but as was true with the iPhone, smaller players can—and will—jump
in, too. Though it's not always easy. For example, because the iPad
lacks a built-in camera, some apps require separate computer use to work. The creators of the A Story Before Bed storytelling service need to get
grandparents to download the app—and then record video of themselves reading
books for their grandkids on a regular computer. Only then can the grandkids
use the app to see Grandma reading stories via their iPad.
In the end, the large number of designers bringing more stories to more people may be good news for the publishing industry. After all, as Apple has shown, Americans seem to have an insatiate app-etite.